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Minecraft Gameplay

The core gameplay revolves around construction. The game world terrain is essentially made up of cubical blocks arranged in a fixed grid pattern, that represent different materials, such as, dirt, stone, various ores, water, tree trunks, etc. While the players can move freely across the world, objects and items can only be placed at fixed locations. The player can gather these material "blocks" and place them elsewhere, thus potentially creating various constructions.

The game starts by placing the player on the surface of a huge procedurally generated game world. The player can walk across the terrain consisting of plains, mountains, caves, and various water bodies. The world is also divided into climate zones ranging from deserts to snowfields. The in-game time system follows a day and night cycle.

The player can acquire different resources and craft tools, weapons, armor, food, and various other items. By acquiring better resources the player can make more proficient items. For example, tools, such as axes, shovels, or pickaxes, can be used to chop down trees, dig soil, and mine ores. The game has an inventory system and the player is limited in the number of items they can carry.

During daytime different non-hostile animals spawn, which can be hunted for food and craft materials. Hostile mobs will spawn in unlit areas, such as during nighttime and in caves. Armor can help mitigate damage from mob attacks, while weapons can be used to kill monsters and other animals. The player has a health bar which is depleted by attacks from monsters, falls, or environmental damage (such as drowning or falling into lava) and can be replenished by eating certain food items. Upon dying the player is teleported to the starting spawn point and items in their inventory are dropped. The items can be recovered if the player reaches them in time.             SOURCE: http://en.wikipedia.org/wiki/Minecraft